![]() ![]() This also made me sad because these creatures are really quite awesome, and my dreams of creating a zoo containing a variety of creatures is less enticing when I know I will literally never see certain creatures, despite their existence in the world and their habitation of my chosen biome. After this, I realized that like %80 of the creatures in the raws are literally never encountered in regular gameplay, due to the aformentioned issues w/ spawn weighting. I saw creatures I didn't even know were in the game! All sorts of weird creatures like flying squirrels and whatnot. Oh, and I made it so every species could spawn in every biome. One forum member talked about creating an interaction which would lead to removing the canlearn-tag of a sapient being - therefore being able to eat the flesh and use the body material for weapons/armor/clothing again, but besides that, nope, no fix. This way is littered with infallible reciprocating pointy sticks. There is no easy raw-modding-workaround, sadly. Lock down your fortress but leave a single way in. ![]() What I want to know is the type of creature, of any kind, that can be found in vanilla DF, that has the lowest chance of encountering. I looked around the web and there seems to be no such discourse. I solved this by just deleting all the insects and attempting to even out the birth rates for remaining species. Unfortunately, this is an ethic-related issue, which occurs since it was reworked. « on: June 24, 2021, 01:44:42 pm » I am just curious, and sorry if this has been discussed before. This did not work as expected since (iirc?) the creatures would pull based off of total population values, so a more fecund species (looking at you, Giant Mosquitos) will still be weighted highly. In terms of sightings, I'd guess it would be various sea monsters, although it depends on where you embark.Ī while back I was experimenting with this sort of thing, and I modified the raws to give a completely level spawn rate for every creature. In terms of numbers, I'd expect some experimental creatures may well be unique as well (necros CAN mass produce them, but I image there might be cases where only a single one was ever produced). The rarest creatures, though, would be the Titans, FBs, and demonic overlords, as each creature is unique. Given how dwarven economy (doesn't) work, I'd say no shark where hurt in the production of imported frill shark leather. I've been attacked by them only a handful of times over a fair number of years, and while you can control megabeast rates to some extent, they'll severely cut down on civilization if you try to push it (and I try to get as many megabeasts as possible while still having thriving civs, scrapping many worlds that were broken in the search for "balanced" ones). Cave dragons aren't that rare, so Thisfox must have meant the megabeasts (there's nothing "semi" about them). ![]()
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